Divine Implement
Your weapon of choice
- Mace Attack with blunt damage
- Blade Attack with slashing damage
- Talisman Attack with magical damage
Miracles (3 uses per adventure)
After ANY dice is thrown
- Healing Prayer Heal 1 harm to self or ally
- Divine Guidance Increase or decrease ANY dice face
by 1
- Divine Spark Increase or decrease YOUR dice face by
2
- Reversal of Fate Flip ANY dice to the opposite face
Greater Miracles
As Per miracles, but can only be chosen during progression and cost 2 miracle uses to cast.
- Divine Intervention rotate ANY dice by one face
turn
- Barrier of Faith Ignore all harm and effects resulting from ANY dice throw
Gear
3 times per adventure you may any of these, the same may be used any number of times
- Holy Water Throw at a creature to cause 2 harm to undead or fiendish
creatures
- Herbal Poultice Heal 3 harm to self or ally
- Incense Create a calming aura, causing fiendish creatures to not attack for
1d3 rounds